EYE HEALTH VR™
Available from January 2020
EYE HEALTH VR ™ is a virtual reality kit specially designed for ophthalmologists for the diagnosis of eye diseases and the treatment of some pathologies.
Uses and Benefits
Developed for technologies
VISUAL ACUTE TEST
System based on real distances replaces the old Snellen table with a more precise diagnosis.
DIAGNOSIS
The software helps detect the following diseases:
- Multiple sclerosis
- Hyperthyroidism
- Pituitary gland disorder
- Colour blindness
- Astigmatism
- Glaucoma
TREATMENT OF PATHOLOGIES
The kit includes virtual eye training for eye muscle atrophy pathologies.
VIRTUAL GLASSES
Virtual glasses replace physical lens tests, reducing waiting time for patients, making work more agile in clinics.
VIRTUAL MEDITATION™
Photorealistic foot movement VR meditation experience for stress reduction and hypnosis induction
VIRTUAL MEDITATION ™: Patients enter an immersive and photorealistic dream-world with binaural soundscapes through which they can walk on their own feet, bend over, sit… and lie down.
Artificial intelligence systems allow the environment to change and new worlds to emerge from the patient’s behaviors.
SMELL
Odor emitters react according to where the patient is in the virtual world, making the path to hypnosis easier when necessary.
TRAUMA INDUCTION
An advanced version of VIRTUAL MEDITATION™ allows a gradual approach to a VR representation of trauma in the controlled in-office environment. NOTE: This version requires one development per patient.
phobia fighter™
PHOBIA FIGHTER ™ is our VR kit for treating phobias. Connected to pressure and pulsation sensors, it allows the professional to keep a record of the different degrees of exposure and the improvement of the patient. The kit includes the treatment of the following phobias:
- Aerofobia
- Acrofobia
- Agorafobia
- Andro and Ginefobia
- Aracnofobia
- Claustrofobia
- Zoofobia
FORESTS OF ME™
We also approach psychological treatment from a psychoanalytic perspective. FOREST OF ME ™ is a complex virtual reality experience where carefully designed events trigger emotional responses in the user. With the help of artificial intelligence different archetypal images emerge as a result of the patient’s behavior and put the user on a journey towards the center of her trauma.
Based on Joseph Campbell’s studies on the works of Freud and Jung, this experience seeks to simulate the experience with ayahuasca in the controlled environment of the therapist’s office.